Friday, April 22, 2011

Tactic of the Week

Zone Defense

Ultimate frequently utilises a Zone defense.  This is where you are marking an area, rather than one particular player, and sticking with anyone who moves into your area until they leave again.  Fans of Basketball, AFL, and NFL will have seen this before. The most common zone we use at the moment is called a 'Puppy-Fence' zone.  Here is a brief description of the positions in this Zone.

Puppy:  This player chases after the disc.  They are always marking whoever has the disc, and obviously jumping around wagging their tail.

Fence:  The fence comprises of 3 people who stand three metres back from the thrower.  They are trying to a) stop throws going forward and b) mark cutters coming between them and the thrower. The fence moves as a unit, acting to contain the throws and add pressure to the thrower.

Wings:  The 2 wings mark and cut down options further down field.  Sticking to players on their wing, but making sure to cover cutters sneaking deep of them

Deep:  The deep is the last line of defense.  The deep marks the longest cutter, as well as tells the wings if there is anyone threatening their space.

Here's a picture:


In this picture, if the disc is moved to the blue player immediately left of the thrower, the puppy will get inbetween her and previous thrower, while the fence moves across to the sideline to stop throws up field.  It will make more sense when we start using it.

Next week, I'll be detailing the offensive structure against a zone D.

Tuesday, April 19, 2011

Sunday April 17


The playing group was almost completely different, but we still got 6 vs 6 on the field on a beautiful afternoon.  The low wind and improving skill of all players led to a highly enjoyable game.  With the luxury of a sub, most of us got to play with everyone else at some point, and we got a few photos out of it..
Zaf taking a blinding one hander followed by upside down throw in her first game

Phoenix breaking long to score


Jackie getting a D
Bucco showing speed to score


In the end, team red won the game to 4 by 2 points.
Great to see everyone getting better!

New players: Zaf, Bucco

Player of the week: Jackie

Sunday, April 10, 2011

Sunday April 10

With ominous clouds brewing over St Leonards, Ivan and his friends returned to have a throw with us, while James brought another couple of people to make 6 vs 6.  After rearranging our field to share with some soccer kids, we started a fun and eneergetic game, with everyone learning the basics of Stacking and Forcing quickily.  Both Catherine and Maddy started off a little nervy, but as they got more comfortable seemed to thoroughly enjoy themselves, while Lachie took to ultimate like a proverbial duck.

Ivan and friends left just before the rain came down, and as everyone knows, rainy ultimate is the best.  lachie epitomised this by taking a superb layout catch in the endzone, while Catherine showed a natural affinity for catching the disc if it was anywhere near her.  In the end, we played til dusk and a bit beyond, finishing with the 3 on 4 style with Maddy always on O.  The non-bib team (Huddy, Ido, and Catherine) come up trumps at the close.

New Players: Lachie, Catherine, Maddy, Chris, (Ivan and Chris's other friend- sorry, didn't catch your name)

Player of the Week: Lachie (anyone who takes a layout catch to score has to get it)

Tuesday, April 5, 2011

Idea of the Week- Spirit

When someone else has said it better than you could, there's no point in rehashing it.  So for the Idea of the week, I have copied some excerpts from the Hamilton Ultimate website as follows:

The Spirit of the Game (SOTG) is what distinguishes Ultimate frisbee from all other sports. It allows us to play the game competitively and fairly, obviating the need for referees, penalties and poor flow. The concept of SOTG places the responsibility of sportsmanship directly on the player. Competitive play is encouraged but never at the cost of mutual respect, adherence to the rules and enjoyment of the game. Aggressive play, intentional fouling and other ‘win at all cost’ behavior are contrary to SOTG, they must be avoided by all players. If you are playing Ultimate only to win, you just don’t get it.

End of game talks and spirit-games are not a substitute for a game played in poor spirit. SOTG should pervade through the entirety of the game. You can demonstrate spirit through a positive attitude of camaraderie within your team and with the team you are playing with. Know the rules and stick to them, avoid dangerous play and eliminate arguments. Remember to celebrate the other team, without them you would be unable to play the game. By fostering a positive environment you will end the game more satisfied than frustrated and have made a new set of friends.